AI Insights · Timothy · July 2024
Top 5 Sci-Fi Games Performance in Peru in Q2 2024
In Q2 2024, the top Sci-Fi games in Peru displayed varied trends in downloads, revenue, and active users, reflecting their unique market positions.
During the second quarter of 2024, the performance of the top five Sci-Fi games on a unified platform in Peru exhibited diverse trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the market dynamics for these popular titles.
Doomsday: Last Survivors from IGG.COM showed a strong start with downloads peaking at around 42K in mid-April before tapering off to approximately 5K by the end of June. Weekly revenue for the game fluctuated, reaching a high of about $3K in late April and settling around $2.4K towards the end of the quarter. Active users saw a peak of about 138K mid-April, gradually declining to roughly 103K by the end of June.
Among Us by Innersloth LLC maintained a consistent download rate, starting at approximately 14.6K in early April and ending the quarter with about 17.2K. Revenue, however, was modest, with weekly figures ranging from $33 to $178. Active users fluctuated, peaking at around 39K in early June and closing the quarter at approximately 37K.
Space Survivor by iStar Technology Investment Co Ltd saw a steady increase in downloads, starting at around 12.3K in early April and rising to about 17.2K by the end of June. The game did not generate any revenue during this period. Weekly active users remained stable, beginning at around 321K and gradually increasing to approximately 348K by the end of the quarter.
Stickman Warriors from SkySoft Studio experienced a decline in downloads from approximately 14.8K in early April to about 10K by the end of June. Revenue was minimal, peaking at $20 in early April. Active users decreased from around 80K at the start of the quarter to approximately 56K by the end.
Spider Fighting: Hero Game by Zego Studio showed fluctuating download numbers, starting at around 8.8K in early April, peaking at about 15.8K in mid-April, and ending the quarter at roughly 7.6K. The game did not generate any revenue during this period. Active users were relatively stable, starting at around 48K and ending at approximately 52K.
For more detailed insights and trends, visit Sensor Tower.